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The effects of dematerialisation on content industries
This report analyses the four major segments of the content industry: books,recorded music, video games, video. For each sector, it details key market figures, analyses the dematerialisation cycle, its impact on industry structure and value distribution, and estimates the impact of piracy. It then offers a cross-analysis of the trends common to all four sectors. Finally, it provides 2014-2018 market forecasts for each of the four sectors on a global scale, focusing on six key countries and four regions.
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