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ÇöÀçÀ§Ä¡ : HOME > ¸®Æ÷Æ® > µðÁöÅбâ±â/¹Ìµð¾î/¹æ¼Û > Â÷¼¼´ëÁ¤º¸±â±â
Wearable Electronics and Technology Market by Applications (Consumer, Healthcare, Enterprise), Products (Eyewear, Wristwear, Footwear), Form Factors and Geography - Analysis & Forecast to 2014 - 2020
¹ßÇà»ç MarketsandMarkets

¹ßÇàÀÏ 2014-09
ºÐ·® 196 pages
¼­ºñ½ºÇüÅ Report
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The term ¡°Wearable Electronics¡± refers to any electronic device or product which can be worn by a person to integrate computing in his daily activity or work and use technology to avail advanced features & characteristics. Concerted efforts from the industry and academia for over two decades have resulted into a host of sophisticated products and devices being launched in the market. The potential of the industry can be gauged by the fact that both - the big and established players and small start-ups have up their ante in the wearable electronics market.
Wearable electronics are in demand due to increasing applications in industrial and enterprise, consumer, healthcare, and others, driving the wearable electronics market toward growth. Few challenges which they face include technology awareness and educating people on the usage of wearable electronics and also reduction of integration problems.
The report is based on the extensive research study of the wearable electronics market and aimed at identifying the entire market of the wearable electronics components and products segment, form factor and application segment, technological segment, and geographic split. The wearable electronics market is segmented geographically into four major regions, namely the Americas, Europe, Asia-Pacific, and Rest of the World. America is believed to be the largest producer of wearable electronic devices, followed by Europe and Asia-Pacific.
The report also analyses the overall market from supplier¡¯s and buyer¡¯s point of view and provides push and pull forces analysis along with market investment and supply and demand analysis.
The major players in the market are Adidas AG (Germany), Apple, Inc. (U.S.), Sony Corporation (Japan), Fitbit Inc. (U.S.), Jawbone (U.S.), Nike, Inc. (U.S.) among others.

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