The global video game market (including equipment) will grow from 74.5 billion EUR in 2016 to 107.6 billion EUR in 2020 (+9.6 % per year on average).
This study follows the development of key indicators for the sector over the next five years and delivers an appraisal of key segments: • Home consoles • Handheld consoles • Mobile gaming • Computer games
It also takes a look at the core trends shaping the sector: industry concentration that is redrawing the market, technological innovations such as virtual reality that are opening up new segments, changes in user habits with the development of multi-screen games, e-Sport, etc.