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ÇöÀçÀ§Ä¡ : HOME > ¸®Æ÷Æ® > µðÁöÅбâ±â/¹Ìµð¾î/¹æ¼Û > °ÔÀÓ
The World Video Game Market - Status report
¹ßÇà»ç IDATE

¹ßÇàÀÏ 2013-11
ºÐ·® 50 pages
¼­ºñ½ºÇüÅ Report
ÆǸŰ¡°Ý

ÀμâÇϱâ
1. Executive Summary

1.1. Overview
1.2. Online and mobile platforms giving traditional gaming sectors a run for their money
1.3. Asia-Pacific, the world¡¯s biggest video game market
1.4. Key trends

2. Methodology

2.1. List of indicators
2.2. Geographical coverage

3. Key trends

3.1. The arrival of next gen home consoles will boost the market from 2013 to 1017
3.2. Traditional game publishers¡¯ financial performance pales in comparison to online and mobile specialists
3.3. Fewer and fewer blockbusters, more and more expensive to produce
3.4. Close to two thirds of video game market revenue generated by online software sales and paid gaming
3.5. Transition to Free2Play
3.6. Irreversible ubiquity
3.7. Gaming and smart TV: a natural convergence
3.8. The tablet explosion

4. Home console segment

4.1. Hardware
4.2. Software
4.3. IDATE's viewpoint on¡¦ the home console segment

5. Handheld console segment

5.1. Hardware
5.2. Software
5.3. IDATE's viewpoint on¡¦ the handheld console segment

6. Mobile gaming segment

6.1. Gamers
6.2. Market
6.3. IDATE's viewpoint on¡¦ the mobile gaming segment

7. Computer game segment

7.1. Offline computer games
7.2. Offline computer games: players
7.3. Offline computer games: market
7.4. Close-up on social gaming
7.5. IDATE's viewpoint on ¡¦ the social gaming segment
7.6. IDATE's viewpoint on¡¦ the MMORPG segment


8. Annex

- Annex 1: Financial indicators for the top traditional and mobile gaming companies
- Annex 2: Which of the traditional game publishers are on Facebook?
- Annex 3: Development costs for games published between 1981 and 2013
- Annex 4: Examples of ubiquitous games
- Annex 5: The Apple Store¡¯s 10 top selling game publishers - The Apple Store¡¯s 20 top selling game publishers
- Annex 6: Market share in volume for tablets, smartphones and handheld consoles


Tables & Figures

1. Executive Summary
- World video game market by segment, 2013-2017
- World video game market by segment, 2013 and 2017
- World¡¯s top video game segments in 2013

3. Key trends
- Home console sales forecasts, 2013-2017
- Revenue of a selection of video game players, 2009-2012
- Net income of a selection of video game players, 2009-2012
- Home console software development costs, 2013-2016
- Number of titles published by the top game publishers, 2008-2012
- Physical software market vs. digital software market, 2013-2017
- Breakdown of the digital software market by gaming device, in 2013 and 2017
- Confirmed Free2Play games on next generation consoles
- Domestic smart TV shipments by geographic area, 2013-2017
- Tablet screen time in September 2012
- Domestic tablet shipments by geographic area, 2013-2017

4. The home console segment
- Home console hardware unit sales, 2013-2017
- Home console hardware market, 2013-2017
- Home console software unit sales, 2013-2017
- Home console software market, 2013-2017
- Growth of home console hardware unit sales, 2000-2017
- Home console hardware market growth, 2000-2017

5. The handheld console segment
- Handheld console hardware unit sales, 2013-2017
- Handheld console hardware market, 2013-2017
- Handheld console software unit sales, 2013-2017
- Handheld console software market, 2013-2017
- Growth of handheld console hardware unit sales, 2000-2017
- Handheld console hardware market growth, 2000-2017

6. The mobile gaming segment
- Mobile gamers, 2013-2017
- Geographical distribution of mobile gamers in 2013
- Annual mobile game software ARPU, in 2013 and 2017
- Mobile game software market, 2013-2017

7. The computer game segment
- Offline computer game software market, 2013-2017
- Online gamers, 2013-2017
- Geographical distribution of online gamers in 2013
- Annual online game software ARPU, in 2013 and 2017
- Online gaming market, 2013-2017
- Social games¡¯ share of the online game market, 2013 and 2017
- Social gamers¡¯ annual ARPU vs. online gamers¡¯ annual ARPU, 2013-2017
- Breakdown of Facebook revenue, 2009-2012
- Number of active Facebook Mobile users per month, 2010-2013

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